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Fixed
Fixed in 2021.3.33f1, 2022.3.14f1, 2023.1.20f1, 2023.2.0b18, 2023.3.0a12, 7000.0.0a1
Votes
0
Found in
2021.3.30f1
2022.3.9f1
2023.1.12f1
2023.2.0b8
2023.3.0a4
7000.0.0a1
Issue ID
UUM-48042
Regression
No
[iOS] Crash on UnityFramework`core::hash_set when calling Application.Quit() while a UnityWebRequest is running
How to reproduce:
1. Open the attached Project "TestUWRCrash.zip"
2. Build and Run the Scene "SampleScene" on an iOS device
3. If the Application quits without crashing, re-run the Application on the device
Reproducible with: 2021.3.30f1, 2022.3.9f1, 2023.1.12f1, 2023.2.0b8, 2023.3.0a4
Reproduced on:
- iPhone 12 mini (iOS 14.1)
- iPhone 13 (iOS 15.0)
- iPad Air 4th Gen (iOS 15.2.1)
Did not reproduce on:
- macOS Player (12.6.8, Intel)
- VLNQA00498 - Google Pixel 7 (Pixel 7), CPU: Google Tensor G2, GPU: Mali-G710, OS: 13
- VLNQA00334 - Xiaomi Mi A3 (Mi A3), CPU: Snapdragon 665 SM6125, GPU: Adreno 610, OS: 11
Notes:
- Crashes within 5 attempts with the provided reproduction Project
Comments (5)
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Kiwiownage
May 11, 2024 00:15
This happens on all 2021 versions past 0.32 & we can't use versions prior to that as it has the webrequests take 3-5x longer issue. 2021 LTS is looking fairly bad
dziemid
May 02, 2024 05:46
Getting "Cannot create web request without initializing the system" in Windows, Mono, 2022.3.26f1.
Is there a recommended way to detect we shouldn't schedule UnityWebRequest because application is quiting?
Aleksander87
Apr 16, 2024 12:21
Same here on 2022.3.20f1
MizutaniKana
Apr 03, 2024 15:49
Well, now it ONLY reproduced on Windows StandlonePlayer with IL2CPP...
MizutaniKana
Apr 03, 2024 15:47
Fixed nothing...
This issue reproduced on 2021.3.35f1 and 2021.3.36f1 with a very similar phenomenon...