Search Issue Tracker
Fixed
Fixed in 5.0.7, 5.1.0-pre.10
Votes
0
Found in [Package]
5.0.6
5.1.0-pre.9
Issue ID
ARFB-307
Regression
No
[iOS] ARCameraBackground retains depth texture when switching to a Scene with no occlusion
How to reproduce:
1. Open the attached Project "ardk-sample-2"
2. Build and Run the Project on iOS
3. In the Player, click the "Depth Occlusion" button
4. Move the Camera of the device so that the red cube in the Scene gets partly occluded by something
5. Click the back arrow button in the bottom left
6. Click the "Basic" button
7. Observe the Screen of the Device
Expected result: A full red cube can be seen on the Device
Actual result: The cube retains the occlusion from the last frame of the "Depth Occlusion" Scene
Reproducible with: 5.0.3, 5.0.6 (2021.3.28f1, 2022.3.4f1, 2023.1.3f1, 2023.2.0a23)
Reproduced with:
- iPhone 12 mini (iOS 14.1)
- iPhone 13 (iOS 15.0)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment