Search Issue Tracker
Fixed
Votes
0
Found in [Package]
Issue ID
1204380
Regression
No
2D Animation breaks when built as standalone player after a scene unload
How to reproduce:
1. Open the project provided in the link in the Edit section
2. Open the Sample scene in the Project window/Scenes
3. Enter the Play Mode, press the Relode button and inspect the animation
4. Build for iOS and deploy the Xcode project to the iOS device
5. Press the Relode button and inspect the animation
Expected: Animation is reloaded and played again
Actual: Character resets to its original pose and stops animating
Reproducible with: 2019.2.19f1, 2019.3.0f6, 2020.1.0a21
Reproducible with:
iPhone 7 (iOS 11.0)
iPhone XR (iOS 13.2.3)
Note: Could not test on earlier versions or Android because of the thrown errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment