Search Issue Tracker
Fixed
Fixed in 6000.0.52f1, 6000.1.9f1, 6000.2.0b8, 6000.3.0a1, 7000.0.0a35
Votes
0
Found in
6000.0.0f1
6000.1.0a1
6000.2.0a1
6000.3.0a1
7000.0.0a1
Issue ID
UUM-108922
Regression
No
Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
Steps to reproduce:
- Load the project in the attached "RigidbodyPositionZBug"
- Load the "SampleScene" scene.
- Hit Play.
Actual results:
The Rigidbody2D stalls/stutters due to the position.z change.
Expected results:
The Rigidbody2D interpolates smoothly even though the position.z is changing
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
https://discussions.unity.com/t/different-results-with-linearvelocity-changes-on-fixedupdate-in-6000-vs-2022/1652921/12
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment