Search Issue Tracker
Duplicate
Duplicate in 6000.5.X
Votes
0
Found in
6000.0.63f1
6000.2.14f1
6000.3.0f1
6000.4.0a5
6000.5.0a2
Issue ID
UUM-128478
Regression
No
Insufficient Warning is displayed when choosing an invalid directory to save an Editor Window Asset
Steps to reproduce:
- Open any Project
- Right click in the Project Browser and select Create > UI Toolkit > Editor Window
- In the UI Toolkit Editor Window Creator select "Choose Folder" and select any folder outside the Project's "Asset" directory
Actual results: A Warning is displayed in the UI Toolkit Editor Window Creator Window saying "Path is invalid."
Expected results: A Warning is displayed in the UI Toolkit Editor Window Creator Window saying "Path has to be inside current Project's Asset folder" etc.
Reproducible with versions: 6000.0.63f1, 6000.2.14f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2
Tested on (OS): Windows 11
-
Resolution Note:
This issue is being addressed as part of a larger ticket on the UI Toolkit Editor Window Creator.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-128486 -
Resolution Note (6000.5.X):
This issue is being addressed as part of a larger ticket on the UI Toolkit Editor Window Creator.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-128486
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
This is a duplicate of issue #UUM-128486