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Votes

0

Found in

1.19.0

Issue ID

UUM-137930

Regression

Yes

InputSystem.onAnyButtonPress fails to trigger when the device receives a touch

Input System

-

How to reproduce:
1. Open the attached “UnityBugReport20260318-main.zip“ project
2. Build for iOS
3. Open the “Unity-iPhone.xcodeproj“ file in Xcode
4. Build to a device
5. Connect any gamepad to the device
6. Press any button on the gamepad
7. Observe the app. Notice that the input logs appear on the screen
8. Tap anywhere on the device
9. Observe the screen

Actual result: The input logs after touch do not appear
Expected result: The input logs appear after touch

Reproducible with: 1.16.0 (6000.0.60f1), 1.19.0 (6000.0.71f1, 6000.3.11f1, 6000.4.1f1, 6000.5.0b1, 6000.6.0a1)
Not reproducible with: 1.15.0 (6000.0.60f1)

Reproducible on: macOS 15.3.2 (24D81) (M1 Max)
Not reproducible on: No other environment tested

Reproducible with these devices:
VLNQA00346, iPad Air (4th generation), (MYFR2HC/A), CPU: Apple A14 Bionic, OS: 26.2.1
VLNQA00626, iPhone 16 (MYE73QN/A), CPU: Apple A18 Pro, OS: 18.6.2
VLNQA00535, iPhone XS (MT9F2ET/A), CPU: Apple A12 Bionic, OS: 17.6.1
VLNQA00491, iPhone 14 Pro (MQ083PX/A), CPU: Apple A16 Bionic, OS: 16.0
VLNQA00661, Samsung Galaxy S26 (SM-S942B), CPU: Exynos 2600, GPU: Xclipse 960, OS: 16

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