Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.13.0
Issue ID
ISXB-1424
Regression
No
[Input System] The navigation between elements gets stuck in the UI Toolkit when using the Event System with the Input System UI Input Module
Steps to reproduce:
1. Open the “IN-93914” project
2. Open the “Assets/Scenes/SampleScene” scene
3. Connect the controller
4. Enter Play Mode
5. Press on one of the buttons with a mouse
6. Try to navigate to the lowermost TextField using the controller or keyboard arrow keys
Expected result: Navigates to the lowermost TextField
Actual result: The navigation gets stuck in the first TextField
Reproducible with: 1.7.0, 1.12.0, 1.13.0 (2022.3.57f1, 6000.0.37f1, 6000.1.0b5, 6000.2.0a3)
Testing environment: Windows 11 Pro
Not reproducible on: No other environment tested
Workaround: Call EventSystem.SetUITookitEventSystemOverride(null, false), to force UIToolkit to use DefaultEventSystem
Notes:
- Tested with DualSense and Xbox Series X controllers
- Also reproducible using keyboard arrow keys
- Reproducible in both the Editor and the Player
- Navigation between Button elements works, but not in TextField
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
- "GetPreferedValue" returns max value when using auto-sizing
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-77364