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Won't Fix
Won't Fix in 1.4.X
Votes
0
Found in [Package]
1.4.1
Issue ID
ISXB-260
Regression
Yes
Input system regression: Rebinding axis returns just axis instead of button
How to reproduce:
1. Open the attached project “Input System Axis Bug.zip”
2. Open the “SampleScene“ Scene
3. Enter the Play mode
4. Connect a gamepad
5. Press the X button (PlayStation gamepad) or the A button (Xbox gamepad)
6. Move the left analog stick up
Expected result: Rebinding the axis returns “<Gamepad>/leftStick/up“ - returns the button that’s been bound
Actual result: Rebinding the axis returns “<Gamepad>/leftStick/y“ - returns the axis itself and not the button
Reproducible with: 1.4.1 (2020.3.37f1, 2021.3.8f1, 2022.1.12f1. 2022.2.0b3, 2023.1.0a4)
Not reproducible with: 1.3.0 (2020.3.37f1, 2021.3.7f1, 2022.1.11f1, 2022.2.0b3, 2023.1.0a3)
Couldn’t test with: 1.3.0 (2021.3.8f1, 2022.1.12f1, 2023.1.0a4) - package version is unavailable
Reproduced with: Windows 10 Enterprise, MacOS Monterey 12.3.1
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Resolution Note:
Rebinding axis composite positive/negative controls should be matching axes in principle, and we do treat buttons as axes also.
To match up/right/bottom/left buttons please use WithExpectedControlType("Button") with the rebinding request.
Resolution Note (1.4.X):
Rebinding axis composite positive/negative controls should be matching axes in principle, and we do treat buttons as axes also.
To match up/right/bottom/left buttons please use WithExpectedControlType("Button") with the rebinding request.