Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in [Package]
1.0.0
Issue ID
1266486
Regression
No
Input Action Asset will lose path to Generated C# Class when the Script is moved to a different folder
To reproduce:
1. Open attached project ("case_1266486.zip")
2. From Project window drag the 'Test' Script to a 'New Folder'
3. Open the Input Action Asset > rename 'New action' Action to any value > save it
4. Observe the Project window
Expected result: Recently moved Script is modified accordingly and a new Script is not created
Actual result: A new 'Test' Script is created
Reproducible in: 2018.4.26f1, 2019.4.8f1, 2020.1.2f1, 2020.2.0a20
Reproducible in package versions: 0.1.2, 1.0.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
Resolution Note:
Postponing until further notice due to higher priority needs. We hope to revisit this at a later time.