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Issue ID




IndexOutOfRangeException in Unity.Rendering.Occlusion.Masked.Dots.OcclusionMesh.Transform when Safety Checks are "Force On" or Burst Compilation is disabled



How to reproduce:
1. Open the attached project ""
2. Move the Scene View Camera near the Scene origin
3. Enable "Force On" Safety Checks (Jobs>Burst>Safety Checks>Force On)

Expected results: No errors thrown in the Console window
Actual results: "IndexOutOfRangeException: Index 1 is out of restricted IJobParallelFor range [0...0] in ReadWriteBuffer." is thrown

Reproducible with: 1.0.14 (2022.3.8f1)

Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested

  1. Resolution Note:

    Following the announcement here ( we are removing experimental Burst Occlusion Culling feature.

    Today this case will be closed. Thank you for taking the time to report this issue.

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