Search Issue Tracker
Fixed
Votes
0
Found in [Package]
0.10.0-preview
Issue ID
LOC-150
Regression
No
Inconsistent behaviour between LocaleIdentifier constructors and deserialization when using different empty instances
Inconsistent behaviour between LocaleIdentifier constructors and deserialization when using the default, empty string, serialized "None" and "LocaleIdentifier.Undefined" instances
Reproduction steps:
1. Open the user's attached project and Scenes/SampleScene scene
2. Enter the Play mode
3. Observe the Console window
Expected result: All the instances are equal and/or are equal to "LocaleIdentifier.Undefined"
Actual result: Only the "fromEmtpyString" is equal to "LocaleIdentifier.Undefined", whereas any other combination is unequal
Reproducible with: 0.7.1-preview - 0.10.0-preview (2019.4.20f1, 2020.2.3f1, 2021.1.0b5, 2021.2.0a3)
Could not test with: 2018.4.31f1 (could not downgrade Localization package)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Add comment