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Fixed
Fixed in 7.0.10, 9.0.2, 10.0.0-pre.3
Votes
0
Found in [Package]
7.0.9
Issue ID
DANB-398
Regression
Yes
In Skinning Editor, mesh collapses into the previously interacted shape when creating new Vertexes
Reproduction steps:
1. Open the attached project: “SkinningSnap”
2. In the Assets folder select “Numere”
3. Open Sprite Editor by clicking on a button in the Inspector
4. In the Sprite Editor window, in the top left corner select the drop-down menu “Sprite Editor” and select “Skinning Editor”
5. Double-click on sprite 1
6. Under the “Weight” tools, select “Auto Weights”
7. Select any bone on sprite 1 and move it around
8. Double-click on sprite 2
9. Under “Geometry” tools select “Create Vertex”
10. Click on sprite 2 until the vertexes snap to the shape of sprite 1
Expected result: Vertexes are created with no interruption
Actual result: Vertexes snap to the shape of the previously interacted sprite
Reproducible with: 2021.3.10f1, 2021.3.18f1, 2022.2.6f1, 2023.1.0b4, 2023.2.0a2
Not reproducible with: 2020.3.45f1, 2021.3.9f1
Reproducible on: Windows 10 22H2, macOS 13.1
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Resolution Note (fix version 10.0.0-pre.3):
This is fixed for 2D Animation 10.0.0-pre.3 along with DANB-334
Resolution Note (fix version 9.0.2):
This is fixed for 2D Animation 9.0.2 along with DANB-355
Resolution Note (fix version 7.0.10):
This is fixed in 2D Animation 7.0.10 along with the resolution of DANB-357