Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0f3
Issue ID
873587
Regression
Yes
In 5.5 versions of Unity Playable Animation Transitions does not act like in 5.4 versions
Reproduction steps:
1. Open the attached file "Animation Test 5_4.zip" in 5.4.1p3 version;
2. Open the scene "test" in the Play mode;
3. Try buttons in the top and observe body animation;
4. Open the attached file "Animation Test 5_5.zip" in 5.5.0p4 version;
5. Repeat 2 and 3 steps;
Actual result: Although the projects are the same, their animation is very different. 5.5 project body goes down when you click the transitions (Animtest-5-5.mp4).
Expected result: the upgraded 5.5 project should act like the 5.4 project (Animtest-5-4.mp4).
Note: The 5.5 project causes the animation target to sink into the ground and go into a specific pose anytime triggering a transition to a new animator controller.
Reproduced with: 5.5.0p4
Not reproducible: 5.4.1p3
Can not check the reproduction in 5.6 because the class CustomAnimationPlayable could not inherit in these versions.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crash on "PPtr<Shader>::operator Shader*() const" when checking in changes with a very long comment in Unity Version Control window
- [Ubuntu] Toolbar and menu items for Version Control lack spaces in text on Linux
- Unity Version Control window Pending Changes tab’s Item checkbox is unresponsive when clicked and the item list is empty
- Audio stuttering occurs when heavy processing is performed while OnAudioFilterRead is in use
- Inconsistent Node search results in VFX Graph
Add comment