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By Design
Votes
0
Found in
2023.1.13f1
2023.2.0b9
2023.3.0a5
Issue ID
UUM-48973
Regression
No
ImmediateTransform rotation value doesn’t match Transform.rotation when using a Capsule GameObject with the GenerateContacts API
How to reproduce:
1. Open the user’s attached “PhysX 2D 3D.zip” project
2. Enter Play Mode
3. Observe the red line that shows a contact inside the cube
4. Move the “Main” GameObject inside of the “Target” GameObject and observe the red line inside the cube
Expected result: The red line doesn’t appear when GameObjects doesn’t have any contact also, the rotation of the red line matches the “Target” GameObject rotation
Actual result: The red line appears when GameObjects doesn’t have any contact also, the rotation of the red line doesn’t match the “Target” GameObject rotation
Reproducible with: 2023.1.13f1, 2023.2.0b9, 2023.3.0a5
Could not test with: 2021.3.30f1, 2022.3.9f1 (Errors when downgrading the project)
Reproduced on: macOS 13.4.1 (Intel)
Not reproducible on: No other environment tested
Note: not reproducible with other shapes
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Resolution Note:
This is not a bug really, as in PhysX capsules are oriented along X so there's an extra rotation required to have them erected along Y. See this: https://gameworksdocs.nvidia.com/PhysX/4.1/documentation/physxguide/Manual/Geometry.html#capsules