Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.1.0f2
2019.3.0b2
Issue ID
1181646
Regression
Yes
[IMGUI] Save Scene Dialog appears twice on clicking "Don't Save" on changing Graphics API
Save Scene Dialog appears twice on clicking "Don't Save" on changing Graphics API
Steps to repro:
1. Create a new Project > Create Cube.
2. File > Build Settings > Player Settings.
3. Uncheck Auto Graphics API for Windows.
4. Select Direct3D12 and drag it to the top in the list.
5. Restart the editor > Click on Don't Save button.
Actual Result:
Save scene pop up appears twice
Expected Result:
Editor should restart
Reproducible in:
2020.1.0a3, 2019.3.0b2, 2019.2.0f2, 2019.1.10f1
Working fine in:
2018.3.0f2
Environment: Mac 10.14 and Windows 10
Note: Similar bug is reported earlier in different scenario https://fogbugz.unity3d.com/f/cases/1166643/
In that bug, Save Scene Dialog was not able to close on clicking the close button or cancel button
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Prefab save times when using Unity 2022.2 and higher
- Console displays error "UnityException: Creating asset at path Assets/Scenes/ .scenetemplate failed." during scene template saving
- "Development Build" watermark is shown in non-development UWP release builds
- Console errors appear when the Inspector is set to Debug and a GameObject is selected
- A script public variable value is not used when set in the Inspector window
Resolution Note (fix version 2020.1):
Fixed the duplicate Save scene dialog issue on changing the Graphics API.