Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.1.0f2
2019.3.0b2
Issue ID
1181646
Regression
Yes
[IMGUI] Save Scene Dialog appears twice on clicking "Don't Save" on changing Graphics API
Save Scene Dialog appears twice on clicking "Don't Save" on changing Graphics API
Steps to repro:
1. Create a new Project > Create Cube.
2. File > Build Settings > Player Settings.
3. Uncheck Auto Graphics API for Windows.
4. Select Direct3D12 and drag it to the top in the list.
5. Restart the editor > Click on Don't Save button.
Actual Result:
Save scene pop up appears twice
Expected Result:
Editor should restart
Reproducible in:
2020.1.0a3, 2019.3.0b2, 2019.2.0f2, 2019.1.10f1
Working fine in:
2018.3.0f2
Environment: Mac 10.14 and Windows 10
Note: Similar bug is reported earlier in different scenario https://fogbugz.unity3d.com/f/cases/1166643/
In that bug, Save Scene Dialog was not able to close on clicking the close button or cancel button
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Environment Lighting does not change when changing its properties in Play mode
- Black artifacts appear when playing a certain transcoded video using VideoPlayer
- UI Builder fails to create StyleSheet with large file name because 'path is outside of the project'
- Repeated warnings appear when applying Lit Material to "SpriteRenderer" in 3D project
- Graphic components errors when running Dedicated Server Build/Standalone build at headless runtime
Resolution Note (fix version 2020.1):
Fixed the duplicate Save scene dialog issue on changing the Graphics API.