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Fixed in 2018.1.X

Votes

0

Found in

2018.1.0b1

Issue ID

978554

Regression

Yes

[UI] In Playmode, Clicking/Hovering on the Lighting tab throws exception "Serialized Object target destroyed"

Progressive Lightmapper

-

[Global Illumination] In PlayMode, Clicking/Hovering on the Lighting tab throws exception "Serialised Object target destroyed"

Steps to Reproduce:
- Open Lighting tab from the Window.
- In play mode, click on the Lighting tab.

Note:
"SerializedObject target has been destroyed". appears in the console

Working Fine On :
2018.1.0a7, 2018.1.0a6, 2017.2.0f3, 2017.1.0f3

Not working On:
2018.1.0b6, 2018.1.0b5, 2018.1.0b4,2018.1.0b3, 2018.1.0b2, 2018.1.0b1

Regression On : 2018.1.0b1.

Notes :
- Appears always
- Appears on both Mac and Windows
- Appears only on 2018.1.0b1

Stack Trace:
SerializedObject target has been destroyed.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Comments (11)

  1. GrandBOOM

    Sep 02, 2019 15:21

    2018.4.5f1 Not fixed

  2. DenisK_WRG

    Aug 20, 2019 12:53

    2019.1.11f1 still not fixed

  3. qianda_dai

    Apr 11, 2019 09:27

    2018.3.0f.Not Fixed.
    SerializedObject target has been destroyed.
    UnityEditor.EditorApplication:Internal_CallGlobalEventHandler()

  4. noemis

    Dec 07, 2018 17:40

    Don't know why fixed as solved... I get constantly this error in 2018.2.18 - im combination, when the lighting was changed and not new generated...

  5. jwalden

    Aug 21, 2018 10:16

    Correction, 2018.1.0f2

  6. jwalden

    Aug 21, 2018 10:16

    Not resolved in 2018.2.0f2

    Afraid to update as I'm not sure how that will affect my project.

  7. Gleb_Palchin

    Aug 16, 2018 15:29

    2018.2.3f1 Not Fixed

  8. panta

    Aug 07, 2018 22:52

    I'm seeing this in 2018.2.0f2

  9. Paul-Nik

    Jun 22, 2018 10:53

    2018.1.5f1 Not fixed.

  10. yattipong

    Jun 21, 2018 12:49

    2018.1.4f1 Not fixed too.

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