Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b1
Issue ID
978554
Regression
Yes
[UI] In Playmode, Clicking/Hovering on the Lighting tab throws exception "Serialized Object target destroyed"
[Global Illumination] In PlayMode, Clicking/Hovering on the Lighting tab throws exception "Serialised Object target destroyed"
Steps to Reproduce:
- Open Lighting tab from the Window.
- In play mode, click on the Lighting tab.
Note:
"SerializedObject target has been destroyed". appears in the console
Working Fine On :
2018.1.0a7, 2018.1.0a6, 2017.2.0f3, 2017.1.0f3
Not working On:
2018.1.0b6, 2018.1.0b5, 2018.1.0b4,2018.1.0b3, 2018.1.0b2, 2018.1.0b1
Regression On : 2018.1.0b1.
Notes :
- Appears always
- Appears on both Mac and Windows
- Appears only on 2018.1.0b1
Stack Trace:
SerializedObject target has been destroyed.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] Custom HLSL with 'int' parameter, without the 'in/out/inout' access modifier is not supported
- [Windows] Lens Flare doesn't work in the Lens Flare Showroom URP Sample Scene
- Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
- The validity of the multiple handles can behave differently based on the load/release operations order, when multiple Addressables.LoadAssetAsync and Addressables.Release are used to load and release the same Addressable Asset
- Dynamic text is rendered in the background when it is inside the <font> tag
makaka-org
Jun 07, 2018 10:20
2018.1.2f. Not Fixed.