Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.2.X
Votes
0
Found in
2020.3
2020.3.6f1
2021.1
2021.2
Issue ID
1344866
Regression
No
"Image invalid format!" Error is thrown when Generating Lights on Vulkan Graphics API and Android Build target
How to reproduce:
1. Open the user's attached "Broken Lightmaps on Vulkan Editor" project
2. Open the Scene "SampleScene"
3. Open the build Settings (File->Build Settings...)
4. Change the Platform to Android
5. Open the Lighting Settings (Window->Rendering->Lighting)
6. Bake the Light (Generate Lighting at the bottom right of the window)
Expected results: No errors are thrown
Actual results: The "Image invalid format!" error is thrown
Reproducible with: 2020.3.13f1, 2021.1.14f1, 2021.2.0b1
Could not test with: 2019.4 and earlier because of the "File may be corrupted or was serialized with a newer version of Unity" error
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note (fix version 2022.1):
Fixed in 2021.2.0b1 and 2022.1.0a5
Resolution Note (fix version 2021.2):
Fixed in Unity 2021.2.9f1
Resolution Note (fix version 2020.3):
Fixed in Unity 2020.3.27f1