Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
90
Found in
2018.1.6f1
Issue ID
1058636
Regression
No
[IL2CPP] System.Diagnostics.Process.Start() fails to launch application
Steps to reproduce:
1. Download attached project
2. Build Standalone player on IL2CPP backend
3. Launch build player
Expected results: System.Diagnostics.Process.Start() launches process.
Actual results: System.Diagnostics.Process.Start() fails to launch process
Reproduced with: 2018.3.0a5, 2018.2.0f2, 2018.1.9f1, 2017.4.7f1
Comments (26)
-
ModLunar
Jun 28, 2020 20:00
Please fix this issue. This is extremely important for me.
My multiplayer game can't work like this. I have 3rd party DLLs to connect to my database server that were incompatible enough with Unity as it was, so I made a C# command line project to do the work for me.
Now, Unity under IL2CPP can't even call the separate process.
Like seriously, this is ridiculous. -
Cani23
Jun 25, 2020 20:04
This is a very important problem and unity has not worked to fix it for 2 years!
-
BCook99
Jun 08, 2020 21:41
This is a critical basic function that is required for our games, please fix it.
-
Chuvi
May 24, 2020 13:02
Please fix this issue.
-
Kamyker
Nov 10, 2019 16:03
+1
-
HirokiYamada
Jun 19, 2019 06:49
Please fix this issue :'(
-
Hoangndbk
Apr 05, 2019 09:58
That's my problem :(, please fix it
-
crawler
Mar 27, 2019 13:03
OMG this should be fixed asap!
-
Vehicle
Mar 22, 2019 05:40
Please fix this issue.
-
Bartolomeus755
Mar 12, 2019 20:36
Please fix this issue.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Not compatible Style Sheets can be selected in the TSS files under "Style Sheets"
- Errors are thrown for lists and arrays in build using IL2CPP when data class contains both #if UNITY_EDITOR fields and generic fields
- "There can only be one active Event System" Warning is logged when entering Play Mode in the BenchmarkScene of the 3D Universal sample Template
- Motion blur is forced and exaggerated through transparents when "Sort with Refractive" and Motion blur is enabled
- MaterialPropertyBlock of a SpriteRenderer is reset when it is updated through the color picker
Resolution Note:
Postpone due to IL2CPP currently doesn't support external process creation.