Search Issue Tracker
Fixed
Fixed in 2023.1.0b9, 2023.2.0a6
Votes
0
Found in
2023.1.0b3
2023.2.0a1
Issue ID
UUM-26386
Regression
No
[IL2CPP][MacOS] Build fails with System.ArgumentException when building with IL2CPP stack trace information with line numbers
How to reproduce:
1. Create a new Unity project
2. Edit -> Project Settings -> Player -> Other Settings -> Scripting Backend -> IL2CPP
3. IL2CPP Stack Trace information -> Method Name, File Name, and Line Number
4. File -> Build Settings -> Check "Development build"
5. Press "Build"
Expected result: Player is built with no errors
Actual result: Player is built with "System.ArgumentException: Another action is already registered for" error
Reproducible with: 2023.1.0b3, 2023.2.0a1
Could not test with: 2020.3, 2021.3, 2022.2 (No "IL2CPP Stack Trace information" setting)
Reproduced on: MacOS 12.0.1 M1 Max, Mac Intel
Wasn't reproduced on: Windows 11
Error:
Internal build system error. BuildProgram exited with code 1.
System.ArgumentException: Another action is already registered for /Users/username/Downloads/project/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/il2cppOutput/build/il2cpp.usym
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “ValidateSchema Error2” error is thrown in the Player when using IL2CPP Scripting Backend
- Symbolic links disappear when a .xcframework file is added through the Unity Editor
- Errors regarding importing occur upon opening a project when the "Library" folder is deleted
- MeshRenderer.sortingLayerID cannot be changed when change is being done in a built Player
- Warnings related to App Icon are being thrown when building project to VisionOS Platform
Resolution Note (fix version 2023.2.0a6):
Fixed in: 2023.2.0a6
Resolution Note (fix version 2023.1.0b9):
Fixed in: 2023.1.0b9