Search Issue Tracker

Fixed

Fixed in 1.8.1

Votes

0

Found in [Package]

1.7.8

1.8.0

Issue ID

UVSB-2437

Regression

No

[IL2CPP] Custom VisualScripting Unit is stripped from build when using IL2CPP and Medium or High managed stripping

Package: Visual Scripting

-

Steps to reproduce:
1. Open the attached project "VSStrippingCustomUnit.zip"
2. Build and Run
3. Observe that the screen is Red. Checking the Player log you will see a deserialization error. We are still in Scene 1
3. Open Scripts/NodeTest.cs
4. Uncomment line 6 - "// [Preserve]"
5. Build and Run
6. Observe that the screen is Green. Scene 2 was successfully loaded

Expected: Custom Units that are used in Graphs are not stripped under any circumstances
Actual: When using IL2CPP and Medium/High stripping with a custom Unit, the custom Unit is stripped from the build

Reproducible on: Visual Scripting 1.7.8 - 1.8.0 (2021.3.15f1, 2022.1.24f1, 2022.2.0f1, 2023.1.0a20)
Unable to test on 2020.3.41f1 due to Visual scripting errors when downgrading

Notes:
-When using IL2CPP and Medium/High stripping, the custom Unit (NodeTest.cs) is stripped from the build, unless you add the Preserve attribute to the type
-The attached project has two scenes (Scene1 and Scene2). Scene1 has an embedded script graph in it that loads Scene 2 using a custom Unit. Scene1 has a Camera with a red background, Scene2 has a Camera with a green background. The project is set to use IL2CPP scripting backend and has Managed Stripping Level set to High
-Issue only reproduces with IL2CPP scripting backend

  1. Resolution Note (fix version 1.8.1):

    Fixed in 1.9.0

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.