Search Issue Tracker
Fixed in 1.5.1
Votes
6
Found in [Package]
1.4.4
Issue ID
1304181
Regression
Yes
Crash when running Build with Entities package + IL2CPP
How to reproduce:
1. Create a new Unity project on a machine with 64bit architecture
2. Import "com.unity.entities" package
3. Set scripting back-end to IL2CPP
4. Build and Run
Reproducible with: ECS 0.17.0-preview.41 (2020.2.3f1, 2021.1.0b3, 2021.2.0a3)
Not reproducible with: ECS 0.16.0-preview.21 (2020.2.3f1, 2021.1.0b4, 2021.2.0a3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value
- [Settings Search] Search results not always matching search term correctly
- Crash on memcpy when opening a project that loads TSS files
- Multiple errors appear when compiling a ShaderGraph shader's code in a specific project
sheikhg1900
Feb 18, 2022 22:10
anybody, please guide me, what is this package 1.4.4. entities package are in "0.16.0-preview.21" format.
sheikhg1900
Feb 18, 2022 21:49
it is getting crashed on ECS 0.16.0-preview.21 (2020.3.27f1)
kihuen
Apr 07, 2021 07:39
Only reproducible when Android build configuration "Release" in my case. With "Debug" configuration, there are logs saying:
E/Unity: AssertionException: The scene catalog has not been loaded yet
Assertion failure. Value was False
Expected: True
at UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) [0x00000] in <00000000000000000000000000000000>:0
at Unity.Scenes.SceneSystem.GetSceneGUID (System.String scenePath) [0x00000] in <00000000000000000000000000000000>:0
at Unity.Scenes.GameObjectSceneUtility.AddGameObjectSceneReferences () [0x00000] in <00000000000000000000000000000000>:0
Is this relative?