Search Issue Tracker
Fixed in 0.11.0-preview.44
Votes
0
Found in [Package]
0.11.0-preview.42
Issue ID
1312138
Regression
Yes
[Hybrid Renderer] Error is spamming to the console when RenderMesh component is removed at Authoring
Reproduction steps:
1. Open the attached project ("case_1327493-HybridRendererBug.zip")
2. Open the "SampleScene" scene
3. Add "ENABLE_HYBRID_RENDERER_V2" Scripting define (Project Settings->Player->Script Compilation)
4. Enter Play mode
Expected result: Errors are printed once
Actual result: Console is spammed with errors:
System.IndexOutOfRangeException: Index {0} is out of range of '{1}' Length.
Thrown from job: Unity.Rendering.UpdateAllHybridChunksJob
...
ArgumentOutOfRangeException: sub array range 0-0 is outside the range of the native array 0--1
Parameter name: length
...
Reproducible with: Hybrid Renderer 0.11.0-preview.42 (2020.3.4f1, 2021.1.3f1)
Not reproducible with: Hybrid Renderer 0.3.5-preview.15, 0.10.0-preview.21 (2019.4.24f1, 2020.3.4f1, 2021.1.3f1)
Could not test with: 2018.4.33f1 (Package is not available), 2021.2.0a12 (multiple package incompatability errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Resolution Note (fix version 0.11.0-preview.44):
Fixed with Hybrid Renderer 0.11.0-preview.44 (2020.3.2f1)