Search Issue Tracker
Fixed in 0.11.0-preview.44
Votes
0
Found in [Package]
0.11.0-preview.42
Issue ID
1312138
Regression
Yes
[Hybrid Renderer] Error is spamming to the console when RenderMesh component is removed at Authoring
Reproduction steps:
1. Open the attached project ("case_1327493-HybridRendererBug.zip")
2. Open the "SampleScene" scene
3. Add "ENABLE_HYBRID_RENDERER_V2" Scripting define (Project Settings->Player->Script Compilation)
4. Enter Play mode
Expected result: Errors are printed once
Actual result: Console is spammed with errors:
System.IndexOutOfRangeException: Index {0} is out of range of '{1}' Length.
Thrown from job: Unity.Rendering.UpdateAllHybridChunksJob
...
ArgumentOutOfRangeException: sub array range 0-0 is outside the range of the native array 0--1
Parameter name: length
...
Reproducible with: Hybrid Renderer 0.11.0-preview.42 (2020.3.4f1, 2021.1.3f1)
Not reproducible with: Hybrid Renderer 0.3.5-preview.15, 0.10.0-preview.21 (2019.4.24f1, 2020.3.4f1, 2021.1.3f1)
Could not test with: 2018.4.33f1 (Package is not available), 2021.2.0a12 (multiple package incompatability errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 0.11.0-preview.44):
Fixed with Hybrid Renderer 0.11.0-preview.44 (2020.3.2f1)