Search Issue Tracker
Feature Request
Votes
0
Found in [Package]
3.1
Issue ID
HUBX-746
Regression
No
[Hub] Unable to remove installed Modules from Unity Hub
Reproduction steps:
1. Open Unity Hub
2. On the left side menu select "Installs"
3. At the top right corner press "Install Editor"
4. Select Editor to install (e.g. 2019.4.36f1 Unity version)
5. In the Modules window select wanted Modules and press the "Install" button
6. When the installation is finished find the installed Unity version in the Installs list
7. Press the Gear icon and observe the list
Expected result: Installed Modules can be removed
Actual result: Installed Modules cannot be removed
Reproducible with: 3.0.1, 3.1.0-beta.2
Note:
- The issue is reproducible with Android Build Support, iOS Build Support, tvOS Build Support, Linux Build Support (IL2CPP and Mono), Mac Build Support (IL2CPP), WebGL Build Support, Windows Build Support, Lumin OS (Magic Leap) Build Support
- The issue is reproducible with all Unity versions
- Possible workaround: deleting the "PlaybackEngines" folder from the Unity installation folder
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note:
A feature request was submitted for this issue