Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.3.4f1
Issue ID
796236
Regression
No
[HorizontalLayoutGroup] Input field is only resized once caret enters invisible input field area
Steps to reproduce:
1. Open attached project
2. Open scene "MainScene"
3. Run it
4. Click "Change Long Text" button and notice that text inside input field is changed
5. Click on input field for caret to appear
6. Using right arrow key, move caret until it leaves visible input field's area. Notice that input field is resized
Additional steps:
7. Stop and run scene again
8. Click "Change Short Text" - text changes
9. Click "Change Long Text" - notice that this time input field is instantly resized, no need to manipulate caret
Reproduced with: 5.3.4p6, 5.4.0b18
5.2 had some null ref exceptions, couldn't test
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment