Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2018.4
2020.2.0b2
2021.1
Issue ID
1280162
Regression
No
'Hidden/Preview Transparent' Materials uses additional memory each time when Scripts are reimported with the Profiler open
How to reproduce:
1. Create a new project
2. Open the Profiler window (Window -> Analysis -> Profiler)
3. Change the Profiler Modules so that only the 'Memory' Module is displayed
4. Create a new Script in the Project window
5. Right-click on the newly created Script and select 'Reimport'
6. Switch to 'Detailed' information type in the Profiler instead of 'Simple'
7. In the Profiler window press 'Take Sample Playmode' or 'Take Sample Editor'
8. Expand 'Scene Memory' -> 'Material'
Expected result: 'Hidden/Preview Transparent' did not use any additional memory after reimporting the Script
Actual result: one (2018.4) or three (2019.4+) additional instances of 'Hidden/Preview Transparent'' each used 1.2 KB or 1.1 KB of memory
Reproducible with: 2018.4.29f1, 2019.4.15f1, 2020.1.14f1, 2020.2.0b11, 2021.1.0a5
Notes:
The issue does not occur when reimporting Scripts while the Profiler window is closed since reopening the Editor. If the Profiler is opened and closed, the issue reproduces again
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Peter77
Sep 25, 2020 21:16
Related forum thread:
https://forum.unity.com/threads/case-1280162-hidden-preview-transparent-material-leak.976179/