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Fixed in c++ fix (no package involved)
Votes
1
Found in [Package]
12.0.0
Issue ID
1340115
Regression
No
[HDRP] SUCCEEDED(hr) error is thrown when the project's Shadows Filtering Quality is set to High or Very High
How to reproduce:
1. Open the attached project named "Case_1340115"
2. Open the TestScene and enter Play mode
3. Move the Cube around by using 'A' and 'D' buttons
Expected results: No errors are thrown
Actual results: "Assertion failed on expression: 'SUCCEEDED(hr)'" error is constantly thrown in the Console window
Reproducible with: 2019.4.28f1(7.6.0), 2020.3.12f1(10.5.0), 2021.1.12f1(11.0.0), 2021.2.0b1(12.0.0)
Could not test with: 2018.4.36f1(HDRP was in early preview)
Notes:
1. The issue seems to only reproduce with D3D11 Graphics API. When Editor is switched to D3D12 or Vulkan, the error message would no longer occur
Comments (5)
-
Tamago-Jam
Dec 02, 2022 12:24
Still happening in 2021LTS, hdrp 12.1.7 and D3D11 api
-
KingfisherWyvernStudio
Nov 27, 2022 10:37
Still happening in Unity2021.3.14f1
-
Fernando-Ferreira
Oct 17, 2022 20:44
Still happening in Unity 2021.3.9f1 LTS
-
ronJohnJr
Jul 18, 2022 03:19
Yes, still happening hdrp 12.1.7
-
MylesLambert
Apr 19, 2022 08:34
This error is happening again in 2021 LTS.
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Resolution Note (fix version c++ fix (no package involved)):
Fixed in - 2022.1.0a6