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Fixed in c++ fix (no package involved)

Votes

1

Found in [Package]

12.0.0

Issue ID

1340115

Regression

No

[HDRP] SUCCEEDED(hr) error is thrown when the project's Shadows Filtering Quality is set to High or Very High

Package: Scriptable Render Pipeline HD

-

How to reproduce:
1. Open the attached project named "Case_1340115"
2. Open the TestScene and enter Play mode
3. Move the Cube around by using 'A' and 'D' buttons

Expected results: No errors are thrown
Actual results: "Assertion failed on expression: 'SUCCEEDED(hr)'" error is constantly thrown in the Console window

Reproducible with: 2019.4.28f1(7.6.0), 2020.3.12f1(10.5.0), 2021.1.12f1(11.0.0), 2021.2.0b1(12.0.0)
Could not test with: 2018.4.36f1(HDRP was in early preview)

Notes:
1. The issue seems to only reproduce with D3D11 Graphics API. When Editor is switched to D3D12 or Vulkan, the error message would no longer occur

  1. Resolution Note (fix version c++ fix (no package involved)):

    Fixed in - 2022.1.0a6

Comments (5)

  1. Tamago-Jam

    Dec 02, 2022 12:24

    Still happening in 2021LTS, hdrp 12.1.7 and D3D11 api

  2. KingfisherWyvernStudio

    Nov 27, 2022 10:37

    Still happening in Unity2021.3.14f1

  3. Fernando-Ferreira

    Oct 17, 2022 20:44

    Still happening in Unity 2021.3.9f1 LTS

  4. ronJohnJr

    Jul 18, 2022 03:19

    Yes, still happening hdrp 12.1.7

  5. MylesLambert

    Apr 19, 2022 08:34

    This error is happening again in 2021 LTS.

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