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Fixed in c++ fix (no package involved)



Found in [Package]


Issue ID




[HDRP] SUCCEEDED(hr) error is thrown when the project's Shadows Filtering Quality is set to High or Very High

Package: Scriptable Render Pipeline HD


How to reproduce:
1. Open the attached project named "Case_1340115"
2. Open the TestScene and enter Play mode
3. Move the Cube around by using 'A' and 'D' buttons

Expected results: No errors are thrown
Actual results: "Assertion failed on expression: 'SUCCEEDED(hr)'" error is constantly thrown in the Console window

Reproducible with: 2019.4.28f1(7.6.0), 2020.3.12f1(10.5.0), 2021.1.12f1(11.0.0), 2021.2.0b1(12.0.0)
Could not test with: 2018.4.36f1(HDRP was in early preview)

1. The issue seems to only reproduce with D3D11 Graphics API. When Editor is switched to D3D12 or Vulkan, the error message would no longer occur

  1. Resolution Note (fix version c++ fix (no package involved)):

    Fixed in - 2022.1.0a6

Comments (5)

  1. Tamago-Jam

    Dec 02, 2022 12:24

    Still happening in 2021LTS, hdrp 12.1.7 and D3D11 api

  2. KingfisherWyvernStudio

    Nov 27, 2022 10:37

    Still happening in Unity2021.3.14f1

  3. Fernando-Ferreira

    Oct 17, 2022 20:44

    Still happening in Unity 2021.3.9f1 LTS

  4. ronJohnJr

    Jul 18, 2022 03:19

    Yes, still happening hdrp 12.1.7

  5. MylesLambert

    Apr 19, 2022 08:34

    This error is happening again in 2021 LTS.

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