Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
11.0.0
Issue ID
1321170
Regression
No
[HDRP] Only one shadow at a time is rendered when GameObjects are instanciated using DrawMeshInstancedProcedural
How to reproduce:
1. Open the user's attached "Testing" project
2. Open the Scene "OutdoorsScene" (found in Assets/Testing folder)
3. Enter the Play Mode
Expected results: Each instanced pillar renders a shadow
Actual results: Only one pillar will render a shadow at the time
Reproducible with: 7.5.3 (2019.4.23f1), 10.3.1 (2020.3.1f1), 11.0.0 (2021.1.0f1)
Not Reproducible with: 12.0.0 (2021.2.0a10)
Could not test with: 2018.4.33f1 because the High Definition RP was not yet available
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player screen turns black when playing a video under certain conditions
- Search window icons at the bottom are cut off when Search window is resized vertically
- "Try something else?" text label is cut off when searching for a long text in the Search window
- Rendering Debugger window sections do not have a minimum width set when resizing with the slider in the middle of the window
- Last segment of a Sprite Shape Spline is affected by other segments' Sprite Variant change when no edge Sprite is selected
Add comment