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Fixed
Votes
0
Found in
2023.1.4f1
Issue ID
UUM-44771
Regression
Yes
[HDRP] Motion vectors are wrong for terrain not positioned at the origin when built or in Play Mode
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/OutdoorsScene.unity” Scene
3. Enter the Play Mode
4. Observe the Scene shown in the Game view window
Expected result: Cubes are rendered correctly just as seen in NoRepro.png
Actual result: Cubes are blurred just as seen in Repro.png
Reproducible with: 2023.1.0a18, 2023.1.4f1, 2023.2.0a17
Not reproducible with: 2021.3.28f1, 2022.3.5f1, 2023.1.0a17
Fixed in: 2023.2.0a18
Reproduces on: Windows 10 Enterprise 21H2
Notes:
- If the terrain is not positioned at the origin, then the motion vectors for objects on the terrain will be severely distorted
- If the terrain uses a non-standard Terrain shader, then it will also be blurred
- Reproduces in Windows Standalone Player
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Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-43491