Search Issue Tracker
Fixed
Fixed in 2023.3.0a14
Votes
0
Found in
2022.2.20f1
2023.1.0b17
2023.2.0a15
2023.3.0a3
Issue ID
UUM-36725
Regression
No
[HDRP] Local volumetric clouds are missing a "Global Offset" parameter
See forum post (and answers) here : [https://forum.unity.com/threads/volumetric-clouds.1078811/page-14#post-8996482]
In a situation where the user wants to teleport the player back to the world origin, to compensate for floating point precision in large world scenarios (flight sim), it is not possible to use only the "Shape Offset" parameter that affects only the lowest frequency noise of the clouds.
A sort of "Global Offset" affecting all the noises is necessary in that case.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment