Search Issue Tracker

Fix In Review for 2020.2

Votes

0

Found in

2019.4

2019.4.5f1

2020.1

2020.2

Issue ID

1266644

Regression

No

[HDRP] FBX Importer assigns HDRP shaders when HDRP is not active in the Project and Import via MaterialDescription mode is used

Asset Importers

-

How to reproduce:
1. Open the user attached project named "FBXImport"
2. Enter the Sample Scene
3. Open Project settings -> Graphics and disable the HDRP
4. Select "MultiMaterial_3dsmax_3" in the Project window and reimport it
5. Select the same asset in the Hierarchy and check what shaders the children of the object are using

Expected result: Child objects use a legacy shader since no SRP is currently active in the project
Actual result: The importer assigns HDRP shaders to the imported material despite HDRP not being active

Reproducible with: 2019.4.7f1(7.4.1), 2020.1.2f1(8.2.0), 2020.2.0a21(10.0.0-preview.33)
Could not test with: 2018.4(HDRP was in early preview stage)

Notes:
1. When Material Creation Mode is set to "Standard(Legacy)" materials receive the correct shaders

  1. Response avatar

    Resolution Note (fix version 2020.2):

    Fixed in HDRP and URP 10.1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.