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Fixed in 2020.2.X



Found in





Issue ID




[HDRP] FBX Importer assigns HDRP shaders when HDRP is not active in the Project and Import via MaterialDescription mode is used

Asset - Importers


How to reproduce:
1. Open the user attached project named "FBXImport"
2. Enter the Sample Scene
3. Open Project settings -> Graphics and disable the HDRP
4. Select "MultiMaterial_3dsmax_3" in the Project window and reimport it
5. Select the same asset in the Hierarchy and check what shaders the children of the object are using

Expected result: Child objects use a legacy shader since no SRP is currently active in the project
Actual result: The importer assigns HDRP shaders to the imported material despite HDRP not being active

Reproducible with: 2019.4.7f1(7.4.1), 2020.1.2f1(8.2.0), 2020.2.0a21(10.0.0-preview.33)
Could not test with: 2018.4(HDRP was in early preview stage)

1. When Material Creation Mode is set to "Standard(Legacy)" materials receive the correct shaders

  1. Resolution Note (fix version 2020.2):

    Fixed in HDRP and URP 10.1.0 which are available in Unity 2020.2

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