Search Issue Tracker
By Design
Votes
0
Found in [Package]
9.0.0
Issue ID
1240931
Regression
No
[HDRP] Arealight reflection with cookie shows a border when texture has a high constrat between center and border
Found with Editor 2020.2.0a9 with HDRP/9.0.0
Also repro with latest 2019.3.11f1 and HDRP/7.3.1
Project use raytracing but the issue is related to the implementation of area light in general not raytracing.
Repro steps :
- Open attached project
- Open sample scene
- look at the area light reflection in the mirror pane
Expected : See only the light cookie
Result : White border on the cookie in the reflection
The white border is only visible with "high" intensity (> 1000 and higher)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Resolution Note:
> yes, it is a by design issue. I'll investigate a bit see if I have an idea how to reduce this side effect maybe, but i'll probably close it by design.
> Yup, no easy way to bypass this. It is by design.