Search Issue Tracker

Fixed

Fixed in 2021.3.24f1, 2022.2.17f1, 2023.1.0b13, 2023.2.0a10

Votes

0

Found in

2021.3.20f1

2022.2.12f1

2023.1.0b9

2023.2.0a7

Issue ID

UUM-29093

Regression

No

[HDRP] Decal texture are stored in the decal atlas even if all "Affect XXX" settings are disabled

--

-

Steps to reproduce : 
- You can use the attached project to check the issue
- Or setup a decal project that affects transparent, with textures assigned in the decal and disable all "Affect XXX" settings
- Display the decal atlas in the rendering debugger.

!image-2023-03-06-11-51-01-987.png!

 

See that all the textures from the decal are stored in the atlas (you can enter / exit play mode to force a clear of the atlas), even if not used as all the "Affect XXX" settings are disabled.
The only exception is for the base color texture, as its alpha channel is still used for the opacity.

Reproduces : all versions

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.