Search Issue Tracker
Fixed
Fixed in 2021.3.24f1, 2022.2.17f1, 2023.1.0b13, 2023.2.0a10
Votes
0
Found in
2021.3.20f1
2022.2.12f1
2023.1.0b9
2023.2.0a7
Issue ID
UUM-29093
Regression
No
[HDRP] Decal texture are stored in the decal atlas even if all "Affect XXX" settings are disabled
Steps to reproduce :
- You can use the attached project to check the issue
- Or setup a decal project that affects transparent, with textures assigned in the decal and disable all "Affect XXX" settings
- Display the decal atlas in the rendering debugger.
!image-2023-03-06-11-51-01-987.png!
See that all the textures from the decal are stored in the atlas (you can enter / exit play mode to force a clear of the atlas), even if not used as all the "Affect XXX" settings are disabled.
The only exception is for the base color texture, as its alpha channel is still used for the opacity.
Reproduces : all versions
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "DrawDepthNormalPrepass" exceptions are thrown in Editor when Ctrl key is held with specific renderer settings
- Script file name changes do not display in Editor when Compiler errors are present
- Sprites are not rotating with bones when the Sprite type is Unlit
- Crash on TransferField_NonArray<YAMLRead,Converter_String> when opening a specific project
- Missing page when opening reference for Panel Text Settings
Resolution Note (fix version 2023.2.0a10):
Fixed in two PRs
https://github.cds.internal.unity3d.com/unity/unity/pull/24974
+
https://github.cds.internal.unity3d.com/unity/unity/pull/26085