Search Issue Tracker
Fixed
Fixed in 2021.3.24f1, 2022.2.17f1, 2023.1.0b13, 2023.2.0a10
Votes
0
Found in
2021.3.20f1
2022.2.12f1
2023.1.0b9
2023.2.0a7
Issue ID
UUM-29093
Regression
No
[HDRP] Decal texture are stored in the decal atlas even if all "Affect XXX" settings are disabled
Steps to reproduce :
- You can use the attached project to check the issue
- Or setup a decal project that affects transparent, with textures assigned in the decal and disable all "Affect XXX" settings
- Display the decal atlas in the rendering debugger.
!image-2023-03-06-11-51-01-987.png!
See that all the textures from the decal are stored in the atlas (you can enter / exit play mode to force a clear of the atlas), even if not used as all the "Affect XXX" settings are disabled.
The only exception is for the base color texture, as its alpha channel is still used for the opacity.
Reproduces : all versions
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Vertex data is displaced when building with Addressables with Optimize Mesh Data enabled
- [macOS] “Input.GetMouseButtonDown” gets set to true when pressing and when releasing the mouse button in the Device Simulator view if "targetFrameRate" is set in the script
- UWP Capabilities are not changed when rebuilding the project
- [Oculus] Lights causing artifacts when Forward+ Rendering is selected
- Game Window Icons are white when in light mode
Resolution Note (fix version 2023.2.0a10):
Fixed in two PRs
https://github.cds.internal.unity3d.com/unity/unity/pull/24974
+
https://github.cds.internal.unity3d.com/unity/unity/pull/26085