Search Issue Tracker
By Design
Votes
0
Found in [Package]
9.0.0 master
Issue ID
1226331
Regression
No
[HDRP] Debug. Motion vectors debug in Material tab does not work.
Currently we have 2 places where you can enable Motion vectors debug mode:
1) Material -> Material -> Lit(or other) -> MotionVector - DOES NOT WORK
2) Rendering-> Fullscreen Debug Mode -> MotionVectors - WORKS
We should remove the first one if its a duplicate and does not work.
Note: They are not called the same, one is "vector" the other is "vectors"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Resolution Note:
This is expected behavior but we need to have better sematic description for this. As motion vector in lit are to display custom vector that could be created in shader graph in the future... Tha main issue here is the misunderstanding of what this option show.