Search Issue Tracker
Fixed in 10.1.0
Votes
3
Found in [Package]
10.0.0
Issue ID
1185407
Regression
No
[HDRP] Box light's shadow flicker at certain camera angles
Steps to reproduce:
1) Open attached scene
2) Upgrade the project to HDRP
3) Attached project updated with serialized camera position. Move the scene camera there.
4) Move the camera, notice culled shadows.
Expected results: shadows remain where they supposed to be
Actual results: shadows flicker
Reproducible with: 2019.4.11f1, 2020.1.7f1, 2020.2.0b3 (7.3.1- 10.0.0-preview.27)
Could not test with: 2018.4.27f1 (Couldn't downgrade)
Comments (3)
-
SpaceBoatStudio
Oct 22, 2020 17:38
when this fix will be part of 2019.4 LTS?
-
SpaceBoatStudio
Sep 30, 2020 11:03
In our project we have same issue and it is related to Occlusion Culling, so as workaround you can disable it on Camera at least in some places where this issue most often happens. In our project, farther from center - more flickering.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 10.1.0):
Fixed in 2021.1.0a2