Search Issue Tracker
Won't Fix
Votes
5
Found in
2023.1.4f1
2023.2.0b5
Issue ID
UUM-49631
Regression
No
"GUIView.RepaintAll.RepaintScene" Process takes up a significant amount of processing time when the Animation Preview is visible
Reproduction steps:
1. Open the attached “ASDQWE” project
2. In the Project Window, select “Assets/SampleSceneAssets/Controllers/ThirdPersonController/Character/Animations/Jump--InAir.anim.fbx” Animation
3. In the Inspector Window, select the Play Animation Preview Button
4. Open the Profiler (Window > Analysis > Profiler)
5. In the Profiler Window, select the Editor profiling mode
6. Observe the “GUIView.RepaintAll.RepaintScene” Process
Expected result: The “GUIView.RepaintAll.RepaintScene” Process does not take up a significant amount of processing time and the Editor’s performance does not slow down
Actual result: The “GUIView.RepaintAll.RepaintScene” Process takes up a significant amount of processing time and the Editor’s performance slows down
Reproducible with: 2023.1.4f1, 2023.2.0b5
Not reproducible with: 2022.3.5f1
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Note: It might be required for the mouse to stay idle inside the Animation Preview field
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap https://unity.com/roadmap/unity-platform/3d-characters-and-animation