Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
0
Found in
2018.3.12f1
2018.4.0f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1179834
Regression
No
[Graphics, Particles] Normals and Tangents in Particle System are incorrect with specific particle settings
How to reproduce:
1. Open attached project "Normals.zip" and scene "NormalBugTest"
2. Observe all the objects
Expected and actual results:
Object #1 (ParticleSystem_Billboard_LocalAlignment_NormalBug#1)
Incorrect normal
Object #2 (ParticleSystem_StretchedBillboard_NormalTangentBug#2)
Tangent is correct, incorrect normal
Object #3 (ParticleSystem_Billboard_LocalAlignment_Flip_NormalTangentBug#3)
Tanget is not flipped(is not correct)
Object #4 (ParticleSystem_MeshSphere_ShapeScale_NormalTangentBug#4)
Incorrect tangent and normal
Object #5 (ParticleSystem_MeshSphere_TransformScale_NormalTangentBug#5)
Incorrect tangent, correct normal
Reproducible with: 2018.4.8f1, 2019.2.4f1, 2019.3.0b2, 2020.1.0a2
Could not test with 2017.4 (errors are thrown, the used Shader requires LWRP package but LWRP is unrelated to the particle bugs)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
Add comment