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Won't Fix

Votes

0

Found in

2022.3.13f1

2023.1.20f1

2023.2.0f1

2023.3.0a14

6000.0.0b11

6000.1.0a7

6000.2.0a1

6000.3.0a1

6000.4.0a1

7000.0.0a1

Issue ID

UUM-56447

Regression

No

[URP] Graphics & Graphics Driver memory usage increases when adjusting Custom Render Feature's custom settings

-

Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Open the Profiler Window (Windows > Analysis > Profiler)
4. Enter the Play Mode
5. Select any frame
6. Observe the Graphics & Graphics Driver under the Memory tab
7. In the Project Window, select URP-HighFidelity-Renderer.asset
8. In the Inspector Window increase the Render Features > Custom Renderer Feature (Custom Renderer Feature) > Settings > Override Material Pass value to 2
9. Repeat the 5-6 steps
10. Repeat the 8th step but return the changed value to 1
11. Repeat the 5-6 steps

Expected result: Graphics & Graphics Driver memory usage returns to the initial value
Actual result: Graphics & Graphics Driver memory usage increases with every change in the Override Material Pass value

Reproducible with: 2022.3.13f1, 2023.1.20f1, 2023.2.0f1, 2023.3.0a14
Could not test with: 2021.3.32f1 (“error CS0117” and two “error CS1061” compilation errors)

Reproducible on: Intel macOS 14
Not reproducible on: No other environment tested

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

  2. Resolution Note:

    _

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