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Fixed in 2019.2

Votes

0

Found in

2019.2.0a3

Issue ID

1121705

Regression

Yes

[GPU PLM] Scene is black after baking lighting with the GPU Lightmapper

Global Illumination

-

Steps to repro:
1. Open the attached project and 'SampleScene';
2. Wait for the scene to bake.

Expected result:
Scene is baked. Both direct and indirect lighting is rendered. See attached actual.png screenshot.

Actual result:
The scene is black. See attached expected.png screenshot.
Regression introduced in 2019.2.0a3.

Notes:
- Reproducible in 2019.2.0a3;
- Not reproducible in 2019.2.0a2, 2019.1.0b1, 2018.3.3f;
- Reproducible on Windows 10 (NVIDIA GeForce GTX1070, GeForce 640m);
- Reproducible when baking every scene.

Comments (1)

  1. 0e167f053a2b7bbdcb18eee8e7228d8d?d=mm

    fct509

    Mar 19, 2019 10:02

    I've got a similar issue in Unity 2018.3.8f1. Most of my spot-lights are vanishing when I start baking my scene. The lights are still there, but they aren't lighting anything. I had to duplicate all the spot-lights to stop to get the lighting to show up. The other way I can get the lighting to show up is by deleting the backed light-map folder and all its content. By the way, this is the second ticket where I've seen this exact same problem marked as fixed, and I've been having it since Unity 2018.3.2f.

    Hardware:
    * MSI GE62VR 7RF Apache Pro laptop
    * Windows 10 Home
    * 32 GBs of memory
    * 7th gen i7 HQ
    * GTX 1060 with 6 GB of RAM.

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