Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b5
Issue ID
769402
Regression
Yes
[GLES2] Performance Regression in rendering some shaders on iOS
[GLES2] Perfomance Regression in rendering some shader on iOS
To Reproduce:
1. Build and run the attached project on iOS with GLES2 (tested on an iPad Air 1 iOS 9.0 & iOS 8.2) with Unity 5.4 and UNity 5.1.
2. Observe that it takes much more time to render the scene on 5.4 (it only has 15 cubes with an identical shader).
5.4
GPU frametime: 4.3ms
5.1:
GPU frametime: 1.6ms
This is not reproducble on Metal (there is a ~1.5ms difference, but it's caused by an extra blit introduced by mt rendering, so probably not related to this)
I've also attached GPU stacktraces here.
Split from this case https://fogbugz.unity3d.com/default.asp?761024 because Metal issues have been mostly resolved and remaining regression in Metal seem to be caused by an mt rendering issue.
Tested with:
Version 5.4.0b5 (3ef12c3e0f69)
Mon, 25 Jan 2016 05:53:46 GMT
Branch: 5.4/release
and
5.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
Add comment