Search Issue Tracker
Fixed
Fixed in 2023.1.20f1, 2023.2.0b16, 2023.3.0a13
Votes
0
Found in
2023.1.16f1
2023.2.0b12
2023.3.0a8
Issue ID
UUM-52682
Regression
Yes
GameObject’s script Component gets enabled in Play Mode when it has a script that has functions to enable and disable it
How to reproduce:
1. Open the user’s attached “Unity_bug_a.zip” project
2. In the Hierarchy window, select “Player” GameObject
3. Enter Play Mode and exit Play Mode
4. Enter Play Mode
5. Observe the “Patrol” Component in the Inspector window
Expected result: The “Patrol” Component is disabled
Actual result: The “Patrol” Component is enabled
Reproducible with: 2023.1.0a20, 2023.1.16f1, 2023.2.0b12, 2023.3.0a8
Not reproducible with: 2021.3.31f1, 2022.3.10f1, 2023.1.0a19
Reproduced on: macOS 13.5.2 (Intel)
Not reproducible on: No other environment tested
Note: not reproducible if the Editor window is tall and the Patrol” Component is visible when entering Play Mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 2023.3.0a13):
Fixed in: 2023.3.0a13
Resolution Note (fix version 2023.2.0b16):
Fixed in: 2023.2.0b16
Resolution Note (fix version 2023.1.20f1):
Fixed in: 2023.1.20f1