Search Issue Tracker
By Design
By Design in 4.2.X
Votes
0
Found in [Package]
4.1.0
4.2.1
Issue ID
DANB-854
Regression
No
GameObjects are rotated incorrectly when using Rule Tile
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Observe the Scene view
Expected result: Shape on the right appears the same as shape on the left
Actual result: Shape on the right does not match the shape on the left
Reproducible with: 4.1.0 (2022.3.59f1, 6000.0.41f1), 4.2.1 (6000.1.0b9, 6000.2.0a6)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- Changing “Orientation“ property still reproduces the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
The RuleTile is XY orientated at the default settings and the Sprite and GameObject setup should be XY orientated as well. When setup in this way, it will be able to orient and rotate the Sprite and GameObject appropriately when placed onto a XZ Tilemap.
Resolution Note (4.2.X):
The RuleTile is XY orientated at the default settings and the Sprite and GameObject setup should be XY orientated as well. When setup in this way, it will be able to orient and rotate the Sprite and GameObject appropriately when placed onto a XZ Tilemap.