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Fixed in 2022.1.X

Fixed in 2019.4.X, 2020.3.X, 2021.2.X

Votes

21

Found in

2020.3

2021.2.1f1

2022.1.0a13

Issue ID

1379817

Regression

Yes

GameObject's colors are rendered differently in the iOS build compared to the colors in the Editor

Metal

-

How to reproduce:
1. Open the attached project "Testdawn.zip"
2. Go to the Build Settings (FIle>Build Settings)
3. Select iOS and build the project
4. Open the project in Xcode and build for the device
5. Observe the colors in the project

Expected result: GameObjects colors are rendered the same as in the Editor
Actual result: GameObjects colors are rendered with different colors

Reproducible with: 2021.2.1f1, 2022.1.0a13
Not reproducible with: 2021.2.0f1, 2022.1.0a0, 2022.1.0a12
Could not test with: 2019.4.32f1, 2020.3.21f1, 2021.1.28f1 (Errors: "Library/PackageCache/com.unity.textmeshpro@3.0.6/Scripts/Editor/TMP_PackageUtilities.cs(586,84): error CS0103: The name 'VersionControlSettings' does not exist in the current context")

Notes:
- Bug is not reproducible in the Editor and Mac Standalone Build
- Bug reproduces when the device is set to "Light mode" and does not reproduce when it is set to "Dark mode"

Reproduced with:
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS

Not reproduced with:
VLNQA00392 - iPad (9th generation), 15.0 iOS

  1. Resolution Note (fix version 2022.1):

    Fixed in: 2022.2.0a1

  2. Resolution Note (fix version 2022.1):

    Fixed in: 2022.1.0b5

  3. Resolution Note (fix version 2021.2):

    Fixed in: 2021.2.8f1

  4. Resolution Note (fix version 2020.3):

    Fixed in: 2020.3.26f1

  5. Resolution Note (fix version 2019.4):

    Fixed in: 2019.4.35f1

Comments (16)

  1. XoelXoia

    Feb 14, 2022 09:13

    NOT fixed in 2021.2.7f1

  2. lagruise

    Feb 03, 2022 07:36

    fix works for me now in 2019.4.35f1
    Thnx

  3. BjoUnity3d

    Jan 19, 2022 17:34

    NOT fixed in 2019.4.34f1 in a UI only 2D project

  4. unity_RRjxbsgv4SceZA

    Jan 18, 2022 07:27

    Not fixed in 2020.3.18f1

  5. nilupul_unity

    Jan 13, 2022 06:42

    Issue is still in 2020.3.24

  6. lagruise

    Jan 12, 2022 08:48

    Still same issue in 2019.4.34f1

  7. Spankz

    Jan 09, 2022 22:55

    This still isn't fixed in 2020.3.25f1, and I cannot even find a version 2020.3.26f1 which is listed above as fixed!!
    Mobile/Particles/Alpha Blend has white edges as well as appearing greyish white on iOS deviced whilst using light mode theme.

  8. lagruise

    Jan 02, 2022 12:43

    I also experience this problem in 2019.4.34 (and previous 2019.4.3x releases)

  9. PandaArcade

    Dec 09, 2021 23:13

    Don't use the solution posted by AROMANA.

    Instead force you game to run in dark mode by adding the 'Appearance = Dark' plist parameter in Xcode. Credit to odysoftware - https://forum.unity.com/threads/ios-lightmode-bug-filed.1203829/

  10. angecroft

    Dec 08, 2021 13:49

    I'm also having troubles with the UI of my game when device (iOS 15) is in Light Mode and Unity 2019.4. Please add this version when fixing the issue.

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