Search Issue Tracker
Fixed
Fixed in 6000.0.52f1, 6000.1.9f1, 6000.2.0b7, 6000.3.0a1
Votes
0
Found in
6000.0.49f1
6000.1.4f1
6000.2.0b2
6000.3.0a1
Issue ID
UUM-105804
Regression
No
Game view renders yellow color when using RenderTexture.autoGenerateMips with DX12
Reproduction steps:
1. Open the attached project "ReproProj"
2. Observe the Game view
Expected result: Game view renders white color
Actual result: Game view renders yellow color
Reproducible with: 6000.0.49f1, 6000.1.4f1, 6000.2.0b2
Could not test with: 2022.3.62f1 (Assets\TestRenderMRT.cs(5,29): error CS0234: The type or namespace name 'RenderGraphModule' does not exist in the namespace 'UnityEngine.Rendering' (are you missing an assembly reference?))
Reproducible on:
Play Mode
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- Not reproducible with DX11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
Add comment