Search Issue Tracker
Fixed
Fixed in 6000.0.52f1, 6000.1.9f1, 6000.2.0b7, 6000.3.0a1
Votes
0
Found in
6000.0.49f1
6000.1.4f1
6000.2.0b2
6000.3.0a1
Issue ID
UUM-105804
Regression
No
Game view renders yellow color when using RenderTexture.autoGenerateMips with DX12
Reproduction steps:
1. Open the attached project "ReproProj"
2. Observe the Game view
Expected result: Game view renders white color
Actual result: Game view renders yellow color
Reproducible with: 6000.0.49f1, 6000.1.4f1, 6000.2.0b2
Could not test with: 2022.3.62f1 (Assets\TestRenderMRT.cs(5,29): error CS0234: The type or namespace name 'RenderGraphModule' does not exist in the namespace 'UnityEngine.Rendering' (are you missing an assembly reference?))
Reproducible on:
Play Mode
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- Not reproducible with DX11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment