Search Issue Tracker
Fixed
Fixed in 6000.2.11f1, 6000.3.0b9, 6000.4.0a4
Votes
0
Found in
6000.2.7f1
6000.3.0b4
6000.4.0a1
Issue ID
UUM-120344
Regression
Yes
Game View performance drops significantly when "Player" settings are opened in Project Settings
Reproduction steps:
1. Create a new 3D project
2. Enable Stats menu in the Game View
3. Enter the Play Mode
4. Observe the Game View FPS
5. Open the Project Settings window (Edit > Project Settings)
6. Select the “Player” settings tab
7. Observe the Game View FPS
Expected result: FPS stays relatively the same
Actual result: Significant FPS loss
Reproducible with: 6000.2.0b1 (d17678da8412), 6000.2.7f1, 6000.3.0b4, 6000.4.0a1
Not reproducible with: 6000.0.59f1, 6000.2.0a10 (a07df2efa5a1)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PropertyDrawer gets disposed while still being active when adding a secondary component
- Realtime GI behaves differently when using Unlit (Amplify) and Lit (Shader Graph) shaders in URP
- API Updater strips Unity-owned Custom Attribute references within precompiled DLLs
- [iOS] ListView is flickering when scrolling over the end
- The Aspect Ratio Fitter Component on a Prefab displays a parent-related warning despite the Prefab's inability to have parents when "Envelope Parent" or "Fit In Parent" modes are used
Resolution Note (fix version 6000.4.0a4):
Fixed Game View performance drop in Editor Player Settings.
Resolution Note (fix version 6000.3.0b9):
Fixed Game View performance drop in Editor Player Settings.
Resolution Note (fix version 6000.2.11f1):
Fixed Game View performance drop in Editor Player Settings.