Search Issue Tracker
Fixed in 5.4.2
Votes
73
Found in
5.4.0f3
Issue ID
820693
Regression
Yes
Game view disappears after playmode
This issue is floating and appears in a while when user works with Editor for a certain time.
Both GameView and SceneView should be visible.
To repro:
Create a simple project.
1. Add gameobject (cube, sphere, canvas etc).
2. Add some script (all projects contained Time.deltaTime()).
3. Start playmode.
4. Collapse Editor (?).
Actual result: If you expand Editor, Gameview will blackout (like no Display is selected).
Expected result: Gameview is not hidden.
Workaround:
Launch the editor with -force-gfx-direct flag.
Regression since 5.3.
Is present in 5.4 and trunk.
Tested on 5.4.0b24-b25-0f1-0f3, 5.5.0a3-5.5.0a5.
See forum thread for additional info: http://forum.unity3d.com/threads/blank-game-view.421817/
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are cut off when using a custom alpha mask with a custom shader
- Screen.SetResolution() ignores width and height parameters when switching from Fullscreen to Windowed mode
- Crash on il2cpp::vm::Class::Init in the Player when handling FileNotFoundException in cascading catch blocks in async method
- Mesh with vertex animation shader renders incorrectly when using DirectX11 and AMD GPU
- Select Dependencies context menu doesn't work properly in Project Browser
Add comment