Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2017.4.X, 2018.4.X, 2019.2.X
Votes
2
Found in
2018.3.0b5
2018.3.10f1
Issue ID
1140742
Regression
Yes
Game tab window rescales when entering the play mode
How to reproduce:
1. Open the attached project or create a new project
2. Switch to iOS or Android platform
3. Add a new Game view resolution (e.g. 1125x2436 resolution)
4. Modify the scaler on top of the Game View tab to something that adds window paddings to the entire tab (e.g. 0.699)
5. Close the Editor and then open the same project again
6. Enter the Play mode
8. Watch the scale being set to a new number
Actual: Game tab window rescales
Expected: The scale number stays the same (see the repro.mov attached)
Reproducible with: iOS and Android platforms 2018.3.0b5, 2018.3.12f1
Not reproducible with: 2018.3.0b4 ,2019.1.0b10, 2019.2.0a10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are cut off when using a custom alpha mask with a custom shader
- Screen.SetResolution() ignores width and height parameters when switching from Fullscreen to Windowed mode
- Crash on il2cpp::vm::Class::Init in the Player when handling FileNotFoundException in cascading catch blocks in async method
- Mesh with vertex animation shader renders incorrectly when using DirectX11 and AMD GPU
- Select Dependencies context menu doesn't work properly in Project Browser
Add comment