Search Issue Tracker
Fixed
Fixed in 6000.3.0a1
Votes
0
Found in
2022.3.62f1
6000.0.49f1
6000.1.4f1
6000.2.0b2
Issue ID
UUM-105697
Regression
No
Decals are not projected when "Rendering Layers" are set to 24th Layer or above in Decal Projector
How to reproduce:
1. Open the attached “Decal test” project
2. In the Project tab, open the “SampleScene”
3. In the Hierarchy, select the “Decal Projector” GameObject
4. In the Inspector, change the “Rendering Layers” property to “Layer 24”
5. Observe the Scene view
Expected result: The decal is projected on the Plane and Cube GameObjects
Actual result: The decal is not projected on the Plane and Cube GameObjects
Reproducible with: 2022.2.0f1, 2022.3.62f1, 6000.0.49f1, 6000.1.4f1, 6000.2.0b2
Couldn’t test with: 2022.1.0a1, 2022.2.0b16 (Use Rendering Layers feature not implemented, layers only go up to 8)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- Setting the same layer on GameObject and Decal Projector, projects the decal
- Also reproducible in Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The text, buttons and checkmarks are outside their visual bounds when the Tier Settings window is docked
- Invalid front face configuration when building with GraphicsAPI set to WebGPU
- WebGL builds report wrong screen resolution if "matchWebGLToCanvasSize" is set to "false"
- List<T> in the Inspector does not update values when changed through Dropdown menu
- Crash on keywords::LocalSpace::Find when reimporting specific assets
Add comment