Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2017.1.0p4
Issue ID
958333
Regression
Yes
Game Objects in that scene have wrong Rotation value after loading a Scene from Asset Bundle
The ArenaPrefab is loading with wrong rotation values sometimes. The expected value is (0,0,0).
Steps:
1. Run attached project ("Wrong Rotation Cinemachine.rar")
2. Press Start Test for downloading the Desert scene multiple times (so multiple scenes would be loaded)
3. Inspect "ArenaPrefab" from Hierarchy from different scenes
Expected: Rotation is 0, 0, 0.
Actual: Rotation is different.
Reproduced with: 2017.2.0f3, 2017.1.2p1.
Not reproduced with: 5.6.3p4.
Note: I was unable to test this with 2017.3.0b3. Unity just freezes when pressing Start Test button.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Resolution Note (fix version 2021.2):
fixed in 2021.2.0a15