Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2017.1.0p4
Issue ID
958333
Regression
Yes
Game Objects in that scene have wrong Rotation value after loading a Scene from Asset Bundle
The ArenaPrefab is loading with wrong rotation values sometimes. The expected value is (0,0,0).
Steps:
1. Run attached project ("Wrong Rotation Cinemachine.rar")
2. Press Start Test for downloading the Desert scene multiple times (so multiple scenes would be loaded)
3. Inspect "ArenaPrefab" from Hierarchy from different scenes
Expected: Rotation is 0, 0, 0.
Actual: Rotation is different.
Reproduced with: 2017.2.0f3, 2017.1.2p1.
Not reproduced with: 5.6.3p4.
Note: I was unable to test this with 2017.3.0b3. Unity just freezes when pressing Start Test button.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScriptableObject.OnDestroy is not called after Respouces.UnloadUnusedAssets
- UI stops rendering when WaterSurface's Caustics are enabled
- Black screen frame appears in the WebGL Player when the Unity loading screen is over
- Crash on WriteParticleLineVertex when the "Generate Lighting Data" property is enabled in the Particle System
- UI overlay becomes visible in ray-traced reflections when HDR Color output is enabled
Resolution Note (fix version 2021.2):
fixed in 2021.2.0a15