Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2017.1.0p4
Issue ID
958333
Regression
Yes
Game Objects in that scene have wrong Rotation value after loading a Scene from Asset Bundle
The ArenaPrefab is loading with wrong rotation values sometimes. The expected value is (0,0,0).
Steps:
1. Run attached project ("Wrong Rotation Cinemachine.rar")
2. Press Start Test for downloading the Desert scene multiple times (so multiple scenes would be loaded)
3. Inspect "ArenaPrefab" from Hierarchy from different scenes
Expected: Rotation is 0, 0, 0.
Actual: Rotation is different.
Reproduced with: 2017.2.0f3, 2017.1.2p1.
Not reproduced with: 5.6.3p4.
Note: I was unable to test this with 2017.3.0b3. Unity just freezes when pressing Start Test button.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2021.2):
fixed in 2021.2.0a15