Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.1.0b7
Issue ID
917094
Regression
No
[Forward] Realtime lights set to Not Important do not work with Shadowmask
Realtime lights set to "Not Important" in Render Mode are not computed correctly in Shadowmask/Distance Shadowmask mode.
Steps for reproduction:
1) Download the project "VertexLightingBug.zip" and open the scene "Bug"
2) Generate the lighting in "Subtractive" mode
3) Observe that realtime point light contribute lighting to dynamic object (i.e. Sphere)
4) Change the light mode to "Shadowmask"
5) Observe that realtime point light does not contribute lighting to dynamic object
Notes:
- Lights that have their Render Mode set to Not Important are always per-vertex or SH. Vertex/SH light should be handled in shadowmask/distance shadowmask mode (i.e. occlusion should be computed on the CPU)
- In the reproduction scene, there is one mixed directional light, one realtime point light and there no light probes.
- On the image attached below, plane is light map static, sphere is dynamic
- It works correctly in deferred rendering path, but works incorrectly in forward rendering path.
- Not a regression, realtime lights set to “Not Important” never worked since the introduction of light modes
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GenerateTextureAndSpriteRectDataFromAtlasMask when clicking "Pack Preview" after packing an Asset into Sprite Atlas
- Backed Ambient Occlusion strength does not change when the alpha value is changed in the custom MetaPass file
- Animation is played on a loop even though "TileAnimationFlags.LoopOnce" is used when selecting the Timemap in Editor
- [M1] Some UI Builder StyleSheet labels are not displayed when using macOS M1 machine
- [URP] Fallback material is not being used when Camera is not being moved
tipspkvgames
Oct 08, 2021 06:55
wow i just wanna say thankyou for many article that you send to us https://172.105.115.11/
ssojkmt123
Oct 08, 2021 06:50
thank you for the information. <a href="https://172.104.51.44/dewajudiqq/">https://172.104.51.44/dewajudiqq/</a>
michaelacpca
Sep 26, 2021 09:24
It's really amazing convey.Thanks a ton for sharing this topic with us.Bulk Professional, High-quality Photo Editing, Clipping Path, Photo Retouching, Shadow Creation, Photoshop Services Provider. clippingpathca.com world-leading outsourcing and photo post-production company based in Canada.
stupididiot752
Sep 16, 2021 07:18
I like this article so much, come check my profile to learn more insight about this topic (Dengan http)178.128.24.21/
https://stackoverflow.com/users/16925378/mega-situlangit
tipspkvgames
Aug 06, 2021 13:36
your site has been offered many great things, i hope you would continue many great things https://172.105.115.11/
UNIT_CIVICONCEPTS
Jul 07, 2021 07:34
This is really good information share please check
civiconcepts.com
intuisyz
Jun 21, 2021 07:51
India's Best Digital Marketing Agency, Kerala's Best Web Designing Company.
digital.intuisyz.com/
clippingpathgroup
May 09, 2021 09:52
Thank you for sharing such an amazing article with images. It is very easy to understand.
Visit Photo Editing Service: clippingpathgroup.com
rkciviljungle
May 07, 2021 21:30
Cool thanks!
civiljungle.com/top-10-cement-companies-in-usa
catoxi
Apr 02, 2021 12:57
Thanks for the share I was looking for it.
elkjournals.com/blogs/hotmail-login/